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07.09.2008 by Zoltan

If we cannot play, we cannot begin to be fully human

In March I wrote about the launch of Analog Folk, and the seemingly unbelievable situation of a new agency – with digital at its core – not having their (excellent) content embed-able.

At the time it seemed to me a gross oversight, so I’m happy to report that Ed Ling, from Analog Folk, has just written to say that they’ve updated the functionality. Sorry Ed, but you could’ve done a bit more with the graphic design.

Anyway here it is. Sit back and enjoy Matt Dyke’s insights on gaming and the rediscovery of analog play. He charts the evolution of game-play from the button mashing of the 80’s and 90’s through Xbox Live and the connection of real humans, past the Wii and into the future of biofeedback and the thought-interface.

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One Response to “If we cannot play, we cannot begin to be fully human”

  • 09.18.2008
    Jozlyn says:

    hey! I really like this blog and since I began to read it I’ve been wondering why no one else comments. There’s a lot of interesting stuff to read and as long as u keep on writing I’ll read. Thanks

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